Posted as part of Vol. 9 of my text lessons in hobby videogame development.
"Thought Prizes" written by Chris DeLeon, and
characters painted by Mark Meyers, for:

Available on iPhone and iPod Touch.
Check out the Screenshots & Video!
Thought Prizes sorted by character,
in order of challenge 1 - challenge 6.
Alice's Thought Prizes are randomized.
Any time that you're not in quicksand, inaction is destructive action!
No one will care how well you do the wrong thing.
Candles live long, lighting the way. Dynamite lives quickly, creating the way.
Change favors those that cause it. Change without active cause is just decay.
Good habits are as hard to break as bad ones. Effects of both are cumulative.
You are always doing everything that you do. Only focus changes.
There are places worth going that can only be reached by going slower.
Darkness leads us to make light, wrong leads us to make right.
Most people spend their lives searching for something worth finding.
All things must exist poorly before well.
A freedom you have, and wish to use, but do not use, is not a freedom.
How you choose to handle what happens next is what type of person you are.
What we want to have done is better for us than what we want to be doing.
Often what we like about something is what others dislike about it.
The less you have to do, the harder it is to do any of it efficiently.
The wise keep hobbies or interests they struggle in. No success is universal.
A videogame that can be won without practice or strategy is a long e-card.
People against all drug use shouldn't enjoy any drug-induced art.
To not get cornered: spend as little time as possible in the corners.
Doing changes what will be done; thinking changes what will be thought.
Crazy people doing smart things for crazy reasons doesn't make smart crazy.
An argument is won or lost by what the arguers later argue to others.
Doing what others do is only a valid strategy if you want what others want.
The world is only moved forward by people that get completely carried away.
The right look as wrong to the wrong as the wrong look wrong to the right.
It's hard to disagree with who we like. It's hard to agree with who we dislike.
As early as tomorrow, things may never go back to how they are today.
A hedge cannot be shaped until it has grown messier than its desired form.
Excessive preparation will cause a situation to justify having so prepared.
Success is determined by how many awkward conversations you initiate.
To learn: (1.) admit that it is worth knowing, (and 2.) that it is not yet known.
In the context of science, nouns are just exceptionally slow verbs.
Sometimes asking the wrong questions leads to the right answers.
Character is measured by what someone does when no one is watching.
Genius doesn't grasp the complexity of everything. Only important details.
TV has interesting shows. Reading books makes you a more interesting person.
Mirrors never look the same way twice, nor the same to any two people.
The beauty and grace of unmotivated movements is arbitrary and aesthetic.
Blaming someone for how they think is blaming a flower for where it grows.
One year's bad harvest shouldn't get in the way of planting next year's crop.
The right idea said to the right person at the wrong time is neither.
The road to a weaker future is paved with unfinished thoughts.
Were the mind a stone, who attempted to lift it would change its weight.
The more something resists change, the longer changes made to it last.
The worse spot someone is in the less able they are to do anything about it.
The people you once knew are not the people you once knew.
It's not supposed to be easy! If it was, it wouldn't mean what it does.
Every novel ends with all of the characters moving far away from the reader.
Better strafe than sorry.
Children should be clean and not charred.
Don't blow up more than you can view.
No fuse is good news.
We cannot change the shards we are dealt, just how we stay the stand.
Where there is provoke, there's ire.
Spare the squad, spoil the beguiled.
It's always diciest just before gone.
There's no use crying over killed ilk.